Sunday, March 4, 2012

Agile Methods used in Project Hestia


The way we've employed agile methods in the production of our game is mostly in the way we re-iterate some of the product phases. After we came up with a game pitch and requirements we started working on the design. While designing the game we kept revisiting and editing the requirements so it would match the design. We did the same thing again in the implement phase where we adjusted the design towards what we deemed to be possible and better in the game itself. In that way we keep the work we have done in previous phases up to date with the product we have each time and avoid contradictions and mismatches.

We also do this within the implementation phase. Before entering that phase we made an implementation plan which we try to follow the best we can but obviously it is impossible to do it exactly like it says. In our case, fortunately, we have managed to be ahead of schedule which gives us space to implement more things and/or have more time for things we are supposed to do later. So the implementation plan also has to be up to date with the current product.

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