Thursday, March 1, 2012

General Update

Progress to-date
  • Characters:
    • Protagonist and Ghoul enemy Art and objects done
    • Scripts for Enemies and ghoul Protagnist done
  • Camera Done
  • Level
    • Objects for patient rooms done
    • Lighting and background Done
    • Walls/shell all set up
  • Collectibles
    • Match/ Lantern/ Flashlight art objects done
    • Scripts for the lighting done
  • Sound
    • Background music done
    • Sound Effects for matches done
  • Controls
    • mouse/ keyboard keys script working
  • Mechanics
    • Walking/running done
    • collidibles done
    • AI for ghoul done
    • Filters done
    • hiding partially complete
    • collectible mechanics done
Fortunately, overall progress seems to be going very smoothly. In the case of our Alpha Build, we have set up and are able to demonstrate the essential gameplay mechanics, have a good deal of art established to display the protagonist and main enemies, and most importantly, the overall atmosphere seems to be conveyed very nicely. The level that our Alpha will take place in, a darkly walled patient room, where our lighting mechanics are able to be used, and enemy AI is in working order.

Although the essentials of our game are in place, we still need a good deal of polish to the final product. For example, we are still in need of more art assets, such as more enemy types, and objects to fill up the overall environment. Music variety also falls in line with this, where different sound effects to enhance the atmosphere also needs to be created.

On the more technical side, having a GUI to display the character's light status, number of matches to use, etc, will also be needed, in addition to a pause menu and title screen. We still need to work on the hiding game mechanic, as currently it is only partially complete.

Other nice things to be added include, "story" vignettes, where we get glimpses of our protagonist's past happier times, which of course would require more art assets as well.


No comments:

Post a Comment